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Theme Parks and Touring tips -Park Time Charts |
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Theme Park Touring Tips
The Early Bird
Well, You Know the Rest
Personally, I have never been a big fan of getting up early, especially when Im on vacation. There are times however, and this is one of them, when it becomes a necessary evil. Dont panic just yet, though to prevent your mood from rivaling that of Disneys more infamous villains you may want to know where the nearest coffee shop (or at least a
coffee maker) is. The crowds at the parks, most especially during the busier seasons and around the holidays, increase exponentially around 11am and pretty much remain steady throughout the afternoon without relief -- often until later in the evening (though during the busier seasons and holidays this may not necessarily hold true as the crowd levels generally remain high until park closing). If however, youre willing to concede to setting the alarm (or arranging for a wake-up call) a bit earlier than you may like you will find the payoff far outweighs the slight inconvenience in the overall scheme of things.
Exactly What Time is Early?
Most of Disneys major theme parks open their gates to guests at around 9am. Keep in mind however that the Disney transportation system begins running (and therefore transporting guests) and the theme park parking lots open to vehicles roughly around an hour and a half to two hours prior to that. This means that the lines to purchase tickets and to enter the parks are forming anywhere from 7am onward. When crowds are at their largest, Disney tends to allow guests into the parks about a half hour prior to the actual posted opening time. Keep in mind however that the park may or may not be completely operational at that time -- thats a completely hit or miss proposition. There are times that guests may only be allowed to enter as far as the very front of the parks (Main Street USA at the Magic Kingdom, near the fountains and Spaceship Earth at Epcot, the Oasis at Animal Kingdom, and up to Hollywood Boulevard at Disney-MGM Studios) and others when the park is up and running, all the rides operational and ready to go.
So, what does all this mean to you? Well, when you get down to it there are really two early options to choose from. The first is to hurry up and wait in line at the crack of dawn to be among the very first to enter the parks, which for some may a fine way to start the day, the second, and my personal preference, is to simply arrive at the entrance of the parks right at 9am (give or take about a half hour). This will help you to avoid the worst of the early morning lines but will still allow you a reasonable amount of time in the parks before the largest surge of guest begin to arrive (which again begins at around 11am). Remember however that during the few weeks surrounding Easter (spring break) and during the Christmas holidays the crowds are astronomical and the lines at their longest making the early morning hours far more crowded than usual -- they are however, still more tolerable than the hours that follow (also, guests not staying at one of the Disney resorts may find themselves unable to enter the parks if they wait come too late in the day as there have been times that the guest limit has been reached). The crowds are large during the summers as well however Ive found that because the parks remain open much later into the evening, most guests dont bother getting up to hit the parks early which makes the early hours often the most tolerable.
Something else to keep in mind is Disneys Extra Magic Hours (for a complete description of just what these are see chapter 13). When one of the parks opens early for the Extra Magic Hours (you can pick up a schedule of what parks are open when at your resort if you are staying at Disney otherwise they are available at the park entrances) the early morning crowds are often a bit larger than usual due to the number of Walt Disney World resort guests who take advantage of the extra time that they have at the parks all to themselves. When a park is scheduled to remain open for the evening Extra Magic Hours
this also affects how early you may want to arrive. If youre a Disney resort guest and can take advantage of the evening hours then arriving early is simply a question of preference not a requirement to be able to ride all the rides. If however you are not at guest able to take advantage of the Extra Magic Hours that evening, it would be an advantage for you to arrive as early as you can as the park will be far less crowded and the lines much shorter with so many others planning their visit for later in the day.
Take Time to...
Unfortunately, with all the rushing getting from ride to ride, trying to do it all in a day (or two), the amazingly detailed surroundings, not to mention the little nuances, that play such a great part in creating Disneys incredibly magical atmosphere, often go overlooked - which also means that much of the Disney experience (as it was intended) gets lost in the rush as well.
While it may be difficult to fit in a few extra moments, making a point to really look around as you wander the parks and resorts is well worth the extra effort that it sometimes requires. Disney has gone to great lengths to create some of the most spectacular settings anywhere around, from the distinctive landscaping to the fanciful lighting to the musical melodies (and sometimes unique sound effects) that play in the background throughout their parks. Sometimes just looking around, taking it all in, can be
half the fun. Even after exploring the parks for close to 20 years, Im still amazed each and every time I step foot inside the parks (and the resorts too) at just how spectacular it all really is.
In addition to the major rides, youll find more than just a few unique attractions worth stopping to see.
At the Magic Kingdom:
-Check out the Roy Disney Statue thats situated right in the center of the Magic Kingdoms Town Square. Roy Disney is Walt Disneys brother, and though many are not aware, he played an integral part in the creation (and success) of the Disney empire.
As he sits on the park bench, overseeing guests as they arrive, take a moment to sit along side of him for a really great photo opportunity.
-Get your hair cut (or your childs) at the wonderfully quaint Harmony Barber Shop.
Step back in time to the era where an antique phone box and an ornate cash register (circa 1912) are still in use (really). Hair tonics and talcum powders may line the shelves but no worries, theyre just complete the look. An adult cut runs around $17, a beard and mustache trim around $10. Kids getting their first hair cut are in for a treat as bubbles, pixie dust, Mickey stickers, and a my 1st haircut set of mouse ears are all part of the deal (which costs around $14). Older kids will appreciate the colored hair gel treatments (costing right around $5). The shop is located off in the left corner of Town Square, just beyond City Hall and the Main Street Vehicles.
- Stop to Smell the Flowers
literally. The parks are filled with beautiful and often times fragrant, plants, flowers, trees, and shrubbery -- many of which youll find are in the shape of Disneys most famous characters. For example; as you make your way from the center of the park (in front of the Cinderella Castle) look to your right, over to the walkway nearest the Castle that leads to the area just between Tomorrowland, Fantasyland, and Mickeys Toontown Faire. Youll find a life-sized Mickey and Minnie ready to greet all who pass by (along with several other topiaries that line the walkway).
They make for a fabulous photo opportunity. Look a bit farther down and youll even find a dragon seemingly slinking along the waterways. Disney goes to great lengths to create such spectacular landscaping and gardens, its a shame how many pass through without even a second glance. As you explore the parks (and the resorts too) note the foliage as its almost always indigenous to the particular land (geographical area - or country in the case of Epcot) that you happen to be in at the moment.
-Cool off with the spitting Tiki Gods across from the Magic Carpets of Aladdin in Adventureland. Just try and avoid the streams of water the spout - theres no way to know which one will get you next. Kids just smile and squeal as they dance about, getting as wet as they can.
-See if you can find all 13 lanterns (one for each of the 13 colonies) that adorn the Liberty Tree, a giant live Oak tree well over 100 years old, that is at the center of Liberty Square.
-Pull the sword from the stone (or at least take a go at it) in Fantasyland. Several times throughout the day an actual Sword in the Stone Ceremony takes place with Merlin himself in charge of it all. He picks a child from the crowd to try and pull the sword from the stone after which they are adorned with a kings cape and crown. Even if you happen to miss the ceremony, trying to pull the sword out of the stone makes for a great photo opportunity.
At Epcot
-The Dancing Fountains located just outside of Imagination can keep kids and adults alike mesmerized for hours (well
almost). The fountains spout and spray back and forth, up and over, like little snakes hopping from spot to spot, sometimes all at once, sometimes one at a time - you just never know.
-The Sparkling Walkways light up in the evening hours as a handful of the walkway squares along side of the Inoventions East Plaza (on the side closest to Mission: Space and Test Track). Tiny twinkling lights sparkle intermittently, amazing those who happen to look down.
-Dancing waters again delight little ones in the plaza just beyond Innoventions East (closest to Mission: Space and Test Track). Here they can jump about the spouts and spurts of water, cooling off in the heat of the day.
-In the evenings, the large water fountain located in the center of the Innoventions Plaza often puts on a spectacular show of its own. Colorful lighting, special effects, and a special soundtrack are impeccably choreographed to match the movement of the fountains water making for a fabulous display.
-The Miniature Train display located just beyond the Germany Pavilion (in the World Showcase) entrances little ones (and even a few bigger ones) who find trains fascinating. The wonderfully detailed village is impressive and the trains are truly fun to watch -- a small footbridge spans the village allowing you to view the trains from the middle of the display as well.
-All of the Pavilions at the World Showcase are well worth exploring. Unfortunately, many simply only glance up as they pass by, making their way to the next country of interest. Each of the pavilions is amazingly detailed, replicating the countries native architecture and realistically representing its culture. Did you know that you can take a side trip to Disneys BoardWalk from the back entrance of Epcot? A water taxi travels (though you could really walk if you wanted to) from Epcot to the BoardWalk, the Swan and Dolphin, and the Beach and Yacht Club resorts.
-Kitcot Fun Stops are located throughout the park (marked on the guide map by the K). Ideal for kids between the age of 4 and 10, the Kidcot stops offer a spot for kids to create crafts (that they can keep) related to the country (or area) where the Kidcot stop is located with the help of some very knowledgeable and helpful cast members. Often times theyll talk with the kids as they are working so diligently on their crafts, telling them about the country theyre currently visiting.
At Disney-Hollywood Studios
-Dont forget to look down occasionally
you may find youre walking over a set of cement prints (both hand and foot) as you pass in front of Disneys version of Graumans Chinese Theater, which also happen to house the Great Movie Ride. Kids get a kick out of seeing how their hand and feet match with the prints.
-Even if you cant stomach the ride, be sure to check out the fabulous set at the Twilight Zone Tower of Terror (dont worry, you can back out and escape just before boarding the ride itself
trust me, I ve done it
though I must admit the way they allow you to exit is really quite ironic
and Im not telling!)
At Disneys Animal Kingdom
-Look up, look down, look all around. Everywhere you turn, from the tops of the trees to the far corners of the park, youll find amazing details that simply shouldnt go overlooked. From the fossil imprints imbedded in the walkways to the spectacular architecture, specially worn and weathered for authenticity, the prayer flags strung across the walkways in Asia to the crumbling ruins throughout Andandapur. The list goes on and on and is simply to vast to list. It suffices to say however that much of what make this park so truly amazing can be experienced by taking in its spectacular surroundings, and best experienced through exploring its architecture and landscaping (though some of the rides are pretty good too). The Animal Kingdom simply cant be experienced the same way the other theme parks can be, and understanding that before you go will allow you to enjoy the experience ten times more than you would otherwise.
-The cement dinosaur statue, adorned with ornate rocks and stones, located just across from the Primeval Whirl and near the Dino-Rama shop in Dinoland USA, makes one of the neatest photo ops in the area. Set off to the side it often goes unnoticed making it easy to get up quite close for a good look (and a photo).
At the Walt Disney World Resorts
-At all of the Disney resorts, through some more so than others, youll find impressively themed lobbies, public areas, and pools. Some are downright spectacular (including the Animal Kingdom Lodge, The Wilderness Lodge, and the Grand Floridian among a few others) and those that arent as spectacular are still impressive. Disney has gone to great lengths to ensure the themes of their resorts are carried right down to the very smallest of details. The foliage is always indigenous to the area depicted in the theme of the resort, the décor (including rugs, lamps, lighting, furnishings, bedding, and much, much more)
both throughout the lobbies, hallways, and in the rooms themselves, often include little touches that while easily overlooked, would be missed had they not been there.
Downtown Disney
-Check out the immense Lego display just outside of the Lego Imagination Store and across in the lake at Disneys Marketplace. Also worth noting is the covered outdoor play stations filled with tables and Lego blocks for the kids to play with.
-Snap a photo with the Disney princesses in the front of the World of Disney.
Where to Go and What to Do First?
While I greatly appreciate the great lengths so many experts and authors have gone to (myself included, though for other publications), creating detailed itineraries in an effort to help you navigate your way through the theme parks, personally, I much prefer to follow a far less restrictive plan-- especially with kids in tow. Creating a general itinerary that includes what parks you want to experience and on which days is important (as is allotting the appropriate number of days to tour each park, adding in days off and spare days for good measure) however creating a minute by minute, ride to ride itinerary, especially with kids in tow, is in my opinion completely unrealistic. Youll simply be setting yourself up for failure (in turn leaving you feeling disappointed, disillusioned, and dreading the days to follow). If, on the other hand, you simply rough out your day, listing the attractions you absolutely must see (followed by the would really like to see attractions, and lastly the if theres time attractions), an approximate schedule for meals and breaks (whether time to simply sit down at the park or to head back to your resort room - or pool), along with an agreed upon time to head back to your resort for the evening, and taking on the day as it comes, you will be far more successful and feel far more satisfied at the end of the day as you will be far more likely to accomplish what you set out to do. Keep in mind you will have to check show times and parade times and schedule them into your day appropriately. These are really the only non-flexible attractions (though you do have your choice of times in some cases) youll encounter.
Beyond that, decide on a route - do you prefer to head clockwise or counterclockwise (which if you arent sure may be determined by the Must See attractions you have listed
you should head to those first). If there are rides on your must see list that you know will require a Fast Pass (and Ive noted the ones that likely will), make sure you get to the Fast Pass machines before 11:00 am (otherwise you could head directly to those particular attractions upon entering the park [however this makes for a good deal of backtracking] or plan on experiencing them during the Extra Magic Hours should that be an available option [in my opinion the better of the two choices]). From there you can leisurely make your way about the park, making sure you see all there is to see (skipping of course what you have absolutely no interest in). Keep in mind that youll likely veer off track along the way (this however can actually be a good thing - enjoying the attractions [or shops, or photo ops, or play areas] that catch your or your childrens eye as youre walking by - thats all part of what makes WDW so much fun). Straying a bit here and there is inevitable, and if you can be flexible enough to do so (flexibility, as I have made note on several occasions, is key to your survival - not to mention the key to having more fun) you will find that you enjoy the day far more in the end. About a half hour before you plan on stopping for lunch (and this applies to dinner in the parks as well), make a note of where you are, check you park guide map for available eateries (the ones in the immediate area as well as those in the land just ahead (or wherever you think you may actually be in a half hour). Then you can decide if you should break for lunch immediately, or a bit later as planned (keeping in mind the crowd levels as well).
Here are some rather simple suggestions to keep in mind:
-Take little ones legs (and stamina) into consideration - they cant keep the pace that an adult can
and you shouldnt expect them too! Walking the parks is like running a marathon for most and while kids are usually filled with energy, the hot Florida sun combined with the excitement of being at WDW (not to mention the sheer sensory overload), will drain the energy right out of them (and you).
-Periodically check on how you and your kids are feeling -- are you getting tired, sunburn, dehydrated, or just too worn out to enjoy anything? If you (or anyone in the family) answers yes to any of these questions
its time for a break (though youll have to decide whether sitting down and enjoying a pick me up right at the park will be sufficient or if heading back to the resort for a few hours of real rest and relaxation is more in order).
I have often been witness to parents (who are worn out, tired, and frustrated) and their children (also worn out, tired, and frustrated) in the midst of a melt down. If you keep in the forefront of your mind just why it is that you came in the first place (and if you need a reminder
its to have fun) you cant expect children (or even adults) to suddenly have the stamina of a superhero touring the theme parks take an enormous toll on everyone and the families who try to do it all are the ones who end up having an absolutely miserable time
not at all what they came to do. So, take it easy and dont push yourselves too hard - youll be more relaxed and enjoy yourself far more if you simply resign yourself to the fact that no one (and I mean no one) can tackle the theme parks in their entirety in a single vacation and actually enjoy experience. In other words; if you bite off more than you can chew
youll get a stomach ache (and a big one)!
Keep in Touch
Bring along your cell phones if there are at least two people in the family (or your party) who have them. Be sure to check with your cellular company as to exactly your calling plan covers and doesnt cover, what areas your service covers, what type of roaming charges may apply, how many minutes you have available (and at what price per minute, what time the freebies may start
and end, and so on). Verifying this information before you leave will alleviate the likely hood of opening an outrageously high bill upon returning home
discovering that you ran up a fortune in roaming charges simply by calling across the park. Some companies may allow you to increase your minutes for the month in which you are traveling then reduce them again upon your return (usually at no charge -- though you should be careful to see if exactly what day of the month you should switch your plan as doing it at the wrong time will adversely affect your bill rather than helping it). This may however, extend your contract so be sure to check directly with your carrier regarding what affect it will have on your bill (and the life of your contract).
Another good option for those who want to stay in touch is to bring along a set (or 2) of two-way radios. There are no charges or fees associated with using them (other than the initial cost of purchasing them) making them reasonably cost effective. They may also be a good option if you have children old enough to head out on their own, but who do not have their own cell phones. The only difficulty I have found (as we have used them in the past) is the occasional interference that makes the communications somewhat garbled at times. What ever you decide, keeping in contact with the other members of your party is as easy as the turn of a dial or the push of a button.
Theme Park Touring Times:
Something to keep in mind; attractions listed with touring times of between 9 and 12 hours may take upwards of 2 days due to time restraints such as the parks operating times. For example; if a theme park is open only between the hours of 9:00am and 5:00 pm, and is therefore operational for only 8 hours, it may very well take you 2 days to tour the park properly as the number of hours you should allot to tour exceed the number of hours it is actually operational. Also keep in mind that during peak vacation seasons (The week of Thanksgiving, Christmas through New Years, Spring Break (the two weeks on either side of Easter), during the summer months [however the summer is not quite as bad as the other times mentioned] and on holidays) you may need to add (to the time listed below) 1 to 2 additional days to tour the Magic Kingdom, 1 to 1 1/2 additional day to tour Epcot, 1 additional day to Universal Studios and 1 additional day to tour Islands of Adventure. Other parks, including the Animal Kingdom and Disney-MGM, will be exponentially busy as well however they will likely only require a few additional hours (which can be accomplished by either staying later into the evenings or adding an extra 1/2 day to the touring time). SeaWorld will only require a few extra hours to tour while the remaining attractions (many of which take under 4 hour to tour) wont require much additional time, if any, to tour reasonably. One other thing to keep in mind; if your family has both toddlers and tweens (teens, or all of the above as mine does) this greatly increases the number of attractions and rides that will be of interest and therefore increase your touring time rather substantially in certain cases. Splitting up, skipping the less interesting attractions and rides all together, allotting extra touring time, or any combination of these, will likely be necessary - especially at the Walt Disney World and Universal Orlando theme parks.
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Attraction
(Walt Disney World) |
Tour Time With
Tweens and Teens |
Tour Time With
Tots in Tow |
| Circ Du Soleil La Nouba |
2 hours or less |
2 hours or less |
| Disneyquest |
2 to 4 hours |
Skip |
Disney-Hollywood
Studios |
9-12 hours
Allow 1 day |
9-12 hours
Allow 1 day |
| Due in part to the number of shows offered at Disney-MGM, touring this park is far more relaxing than some of the other more ride intensive parks -- especially if you can allow an entire day to tour it. |
| Disneys Animal Kingdom |
8 hours
Allow 1 day |
8 hours
Allow 1 day |
| Because this is the least ride intensive park out of all the Disney theme parks, it too offers a more relaxing experience. While it may not take the entire day to tour (its easily toured in slightly over a half day), if you intend on experiencing the park as intended (making note of the immensely impressive attention to detail throughout the entire park - - soaking in your surroundings so to speak) plan on taking your time -- not rushing through it. Also, its one of the largest theme parks in the area so plan on allot of walking (this is part of what will allow you to see all there is to see). |
| Epcot |
12 hours +
Allow 1 day for Future
World and 1 day for the
World Showcase
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12 hours +
Allow 1 day for Future
World and 1/2 day for the
World Showcase |
| Epcot, while geared more to the tween and teen set, offers plenty for younger kids as well (including the Kidcot stations). The biggest difference I find that affects the touring time is that kids under 7 may simply wish to tour select attractions more superficially while the older kids may be interested in exploring a bit more - especially when touring the World Showcase. Younger kids (under 6) will also be likely to skip the more intense thrill rides which would then allow you to skip the lengthy queue (saving you quite a bit of time in the end). |
| Magic Kingdom |
12 hours +
Allow 1 and 1/2 days
Preferably 2 days |
12 hours +
Allow 2 to 3 days
(with breaks built into your days) |
| This is the most ride intensive, though child friendly of all the Disney theme parks. Thetime it takes to simply get through the many queues can add significantly to your touring time. Its also the most over stimulating park of the bunch which in itself can tire out even the most tenacious of toddlers in time. Building in breaks (which again adds to your touring time) is a necessity with younger children in tow. Taking and extra day (or even extra 1/2 day) to tackle the Magic Kingdom can be the difference between experiencing a magical day or a miserable one (keeping in the forefront of your mind that having a magical experience is truly why you came in the first place after all). |
| Typhoon Lagoon |
4 to 6 hours
Allow 1/2 to 1 day |
4 to 6 hours
Allow 1/2 day |
| When it comes to the water parks just remember to keep in mind the strength of the Florida sun, the time of day youre visiting, and how tiring water play can be - for everyone. |
| Blizzard Beach |
4 to 6 hours
Allow 1/2 to 1 day |
4 to 6 hours
Allow 1/2 to 1 day |
| See the above comment on water parks. |
| Other Theme Parks & Attractions |
| Discovery Cove |
8 hours |
8 hours |
| Discovery Cove is an all day inclusive experience |
| SeaWorld |
9 to 12 hours
Allow 1 day |
9 to 12 hours
Allow 1 day |
| Much of what SeaWorld has to offer are walk through exhibits and can easily toured in a single day - and at a rather relaxing pace at that. The only difficulty you may find, and one that may greatly affect your touring time, is how to fit all of the shows into your day as they are offered at set times throughout the day. |
| Universal Studios (UO) |
9 to 12 hours
Allow 1 day |
9 to 12 hours
Allow 1 day |
| Universal Studios can generally be experienced in a day however the biggest impediment you may find (and one that greatly affects your touring time) is the amount of time youll spend waiting in the many queues during peak seasons. The time you spend in line can easily double the amount of time it takes to tour the park. |
| Islands of Adventure |
9 to 12 hours
Allow 1 to 11/2 days |
6 to 8 hours
Allow 1 day |
| Islands of Adventure is home to some of the most popular thrill rides anywhere around and as such ensures that it also has some of the longest queues too. Thrill seekers who want to ride again and again may find 2 days here are far better than 1 while those with toddlers may find a 1/2 day (or slightly more) will do. |
| Gatorland |
3 to 5 hours |
3 to 5 hours |
| An attraction thats easily toured in a 1/2 day, Gatorland allows for a relaxing, though very interesting, morning (or afternoon). |
| Smaller Attractions |
| Fun Spot Action Park |
2 to 4 hours |
Skip |
| Green Meadows Petting Farm |
2 to 4 hours |
2 to 4 hours |
| Orlando Science Center |
2 to 4 hours |
2 to 4 hours |
| Ripleys Believe it or Not |
1 to 2 hours |
Skip |
| WonderWorks |
2 to 4 hours |
2 to 4 hours |
| Wet N Wild |
4 to 6 hours |
4 to 6 hours |
| Boat Tours |
| Boggy Creek Air Boat Rides |
2 to 4 hours |
2 to 4 hours |
| Dinner Theaters |
| Disney Character Dining |
2 hours (slightly less) |
2 hours (slightly less) |
| Disney Dinner Shows |
2 to 3 hours |
2 to 3 hours |
| The Spirit of Aloha |
2 to 3 hours |
2 to 3 hours |
| Hoop-Dee-Doo |
2 to 3 hours |
2 to 3 hours |
| Musical Review |
2 to 3 hours |
2 to 3 hours |
| Makahiki Luau (SeaWorld) |
2 to 3 hours |
2 to 3 hours |
| Arabian nights |
2 to 3 hours |
2 to 3 hours |
| Dixie Stampede |
2 to 3 hours |
2 to 3 hours |
| Medieval Times |
2 to 3 hours |
2 to 3 hours |
| Pirates Dinner Adventure |
2 to 3 hours |
2 to 3 hours |
| Sleuths Mystery Dinner Show |
2 to 3 hours |
2 to 3 hours |
| Entertainment Complexes |
| Disneys Boardwalk |
2 to 4 hours |
1 to 2 hours |
| Downtown Disney |
|
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| Pleasure Island |
4 to 6 hours (adults) |
skip |
| Marketplace |
2 to 4 hours |
1 to 3 hours |
| Westside |
4 to 6 hours (adults) |
skip |
| Old Town |
2 to 4 hours |
1 to 2 hours |
| Universal CityWalk |
4 to 6 hours (adults) |
skip |
| Other Area Attractions |
| Harry P. Leu Gardens |
2 to 4 hours |
1 to 2 hours |
Orlando County Regional
History Center |
2 to 3 hours |
1 to 2 hours |
| Touring Times Beyond Orlando |
| Cypress Gardens |
9-12 Hours
Allow 1 day |
9-12 Hours
Allow 1 day |
| Dinosaur World |
1 to 2 hours |
1 to 2 hours |
| Historic Bok Sanctuary |
2 to 4 hours |
1 to 2 hours |
| Silver Springs |
4 to 6 hours |
4 to 6 hours |
| For additional suggestions be sure to read through the Theme Park Survival Guide. |
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